Nintendo Selects: The Legend of Zelda Ocarina of Time 3D

Nintendo Selects: The Legend of Zelda Ocarina of Time 3D

Nintendo Selects highlights a variety of great games at a great price, including this one. The Legend of Zelda: Ocarina of Time 3D brings a completely re-mastered version of an epic entry in the beloved The Legend of Zelda game series to Nintendo's newest hand-held system, Nintendo 3DS. The game couples phenomenally enhanced graphics with stunning, glasses-free 3D visuals to bring to life the daring adventures of its hero, Link. A streamlined touch-screen interface and newly implemented motion controls provide a fresh and intuitive feel as players immerse themselves in the tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. The game will also feature new challenges not included in the original game. The Legend of Zelda veterans can look forward to the Master Quest - a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game. The Legend of Zelda: Ocarina of Time 3D is a masterful improvement on one of the landmark releases in video game history.

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There are seemingly infinite reviews of OoT as a game, so I will speak about its merit as a 3DS remake. The 3DS Remasterings of Ocarina of Time and Majora's Mask are superbly done. I would unquestionably label them as the definitive versions of each respective title. Gyroscope controls make aiming a breeze. Superior frame rates and graphics allow for longer play periods that are easier on the eyes. Revamped inventory menus make item management much less intrusive. And of course, all of the joy and wonder that the original games provided are still perfectly intact. Ocarina of Time even comes with Master Quest mode, which is a guaranteed challenge for even the most seasoned Zelda fans. Every 3DS owner should have OoT and MM 3D.

As someone who still has his Nintendo 64 and this game, I've found it less and less pleasant to play this as time has gone on. Even keeping a CRT in my basement for retro gaming, the 64 just doesn't hold up as well as and it's sad watching games I love become more and more like unplayable relative to modern gaming. I picked this remake up among a pile of games for my (new) New 3DS XL and quickly found myself abandoning several other half-finished games (looking at you, Samus Returns) in favor of playing this to completion. Like an old house that's still in great functional shape, sometimes all you need is a fresh coat of paint, and that's exactly what this game delivers. The underlying mechanics of Ocarina of Time are still a blast and being able to short portable spurts suits this game well, especially considering how small the game now feels compared to when it launched in 1998. Graphics aside, a few small tweaks have been made to modernize the experience but my only gripe with this is the update they DIDN'T include. I would have much appreciated it if the developers had removed the old system where your location is reset every time you boot up the game. Granted, as you progress, you learn song that warp you to the general area you want to go, but that still result in some tame wasted when a modern portable game should reload you at the last doorway you went through, or some other streamlined system. Still, a small gripe. The game felt great and controlled smoothly. The graphical update does everything it should without robbing any of the original charm. Playing this made me very eager to revisit Majora's Mask soon. If you've never played a 3D Zelda game, this is a recommend starting point.

*Before I continue on with the review, I just wanted to write real quick that you should NEVER pay more than $20 for this game. Nintendo Selects are reprints of classic, beloved games and are supposed to only cost $20. Anything more is a scalper trying to take advantage. 1-star for scalpers, 5-stars for Ocarina of Time 3D. Now, here's a review of OoT3D itself....

The Legend of Zelda: Ocarina of Time, is truly a special game. It is one of those rare treats in an artistic medium for which the universal praise and superlatives are entirely true no matter what angle you look at it from. Very few would argue against Ocarina of Time's greatness, or its lasting impact on the industry as a whole, and the fact remains that even after all these years since its release, it still reigns supreme as the world record holder for highest rated game in history. To attempt to remake such a classic masterpiece is a very daunting task indeed, but developer Grezzo, under Nintendo's watchful eye, did just that. The question is, is the remake worthy of the original's name? In short, yes, yes it is. This, to me, is the shining example of what remakes should be, but allow me to go into greater detail to explain why I think this.

Full Disclosure: The Legend of Zelda series is my favorite franchise in video games (a hobby I consider my favorite pastime). It is no stretch to say that Ocarina could very well be the greatest video game ever made thus far in the relatively young entertainment medium. The incredibly epic story of good versus evil, the compelling characters, the masterful gameplay, the beautiful art design, the iconic music, the sheer variety and amount of excellent content, the majesty and mystery of exploring the massive (at the time of its release, anyway) world of Hyrule, Ocarina had it all, and honestly, it still does. You could play this today in its original format and despite its age, you'd still get a masterpiece (as evident by its popularity on the Wii Virtual Console). I make no apologies for my belief in these statements, and I stand by them. Obviously, when considering how to rate a remake, you first have to consider the backbone of the package by analyzing the original works being remade. Ocarina 3D has one of the best games ever to work with, so no problems here. Second, you have to consider what work went into the game to qualify it as a "remake" AND if it benefits the original work enough to warrant a remake treatment. How does Ocarina of Time 3D fare in that regard?

Back in 1998, Ocarina of Time was groundbreaking in many ways as a 3D adventure game, but one of the most striking examples of this were in its visuals. If you play the original today, you'll obviously notice Ocarina has aged pretty horribly, despite the timeless art design, gameplay, music, story, etc. Graphically, Ocarina needed a facelift, and this 3DS remake does just that masterfully. From character models/animations to structures to textures, literally everything was remade from the ground up visually. Grezzo's goal in remaking the visuals was to finally channel the exact art design that was originally conceived, seen through the original official concept/promotional art for the game. That been said, rather than being the detailed, adult graphic novel style of Twilight Princess, OoT3D is more like a vibrant, colorful stylized comic book/anime. Is that bad? By no means! It's more a matter of taste. Personally, I think this game is absolutely gorgeous! The 3DS is essentially a portable Gamecube in terms of graphical capabilities, so imagine that kind of power channeling the original epic concept and promotional art for Ocarina and you have a pretty good idea what you're looking at here. If you don't think the difference between the original and this is much, I dare you to say so after looking at videos and screenshots of them side-by-side. Yes, in terms of visuals, Grezzo nailed it with this remake! To play Ocarina with the visuals it was always intended to have before but couldn't because of hardware limitations is reason enough alone to warrant a purchase, but that's not all Ocarina 3D has going for it visually.

Another visual treatment that this remake got was one that only the 3DS could offer: 3-D (duh). In all honesty, this is one of the better examples of stereoscopic 3-D on the 3DS. I actually found myself playing the game with the 3-D slider all the way up most of the time, and viewed it as an essential aspect to the experience, something I did not expect going into it. That 3-D effect really lent this feeling of organic life to the game, and helped Hyrule truly feel like a living, breathing world. As gimmicky as that all may sound, it's very true in this game's case. Nintendo did a great job making this a showpiece for the 3DS' three-dimensional capabilities. The only problem I ever encountered in this area was image ghosting in places where there was very high contrast, but that's more of a criticism of the 3DS' screen system and not this game.

Koji Kondo's work as the main composer in Ocarina of Time is unrivaled in terms of iconic, brilliant music in a game. To this day, Ocarina's music is required listening for any fan of Nintendo, Zelda, video games, you name it. That been said, they did not rock the boat when handling the soundtrack for this game. The music was remastered, but plays pretty much unaltered in any way from the original (per Kondo's request). It's fun to take in the sound/music design in this game, as the original was pretty groundbreaking in this way. For example, the Hyrule field theme would change in pace and instrumentation depending on circumstances, which is something we take for granted today, but back then it was amazing. It is still impressive today. Grezzo's treatment of the audio was extremely respectful, upgrading and refining without altering, and as a massive fan of Zelda, that is exactly what I wanted.

The controls are as intuitive and satisfying as ever, and in some areas may actually be better than the good ol' N64 "pitchfork" set-up, which always worked so well. The lower touchscreen on the 3DS is utilized to great effect, making looking at the map, changing equipment and gear, changing the view to first-person, talking to Navi, using two of four item slots, and playing the Ocarina, all smoother and more accessible. Otherwise, the action buttons are masterfully mapped on the 3DS' button layout, no complaints there. I DID find my hand cramping after extended play due to the button placement for z-targeting and shield usage, but that's more criticism of the slick, compact 3DS itself. This 3DS hand grip helped *immensely* in that way (and if you have a 3DS XL, then I highly recommend this grip). You also have the option to use the 3DS' gyroscopic capabilities to aim things like your bow that feels really good to use, but that often means losing the 3-D effect, so there is a trade-off there.

To summarize, this remake is, in my opinion, the best version of one of the best video games ever made. It makes substantial upgrades to the original in its visuals, 3-D implementation, audio remastering, controls, as well as the inclusion of the Master Quest (a game that plays the same as the original, except that it is mirrored and the temples/dungeons are very different and much harder, as a challenge to Ocarina veterans). The fact that this new portable version of one of the most revered games ever channels the spirit of the original so perfectly while still feeling brand new again is pretty amazing. In my opinion, that is everything a remake should be, and is exponentially better than the hideously lazy cash grab opportunities that comprise most remake/rerelease/port efforts, but in all honesty, this isn't really a "remake." No, it's more of a respectful refinement. You can tell that the developers were constantly cognizant of the massive shoes of the original, and so refined all that had aged and respectfully left untouched all that makes this game so timeless, and timeless it most certainly is. It is just as good now as it was all those years ago, and is a game that would be worth buying the 3DS for alone. Yes, Ocarina of Time is indeed one of the greatest games ever made, but here's what you maybe didn't expect: Ocarina of Time 3D actually refines and revitalizes this timeless masterpiece. Buy it, save the beautiful kingdom of Hyrule once again, and become the destined Hero of Time.

This Legend of Zelda game was my favorite game to play growing up. I got the original game on my Nintendo 64 with I was a kid and played it several times. In the game, you play Link, a young boy who sets off on an adventure to save Princess Zelda. There are several dungeons/temples you play through, where you solve puzzles and fight enemies. Each dungeon/temple has its own unique style (water, fire, etc) that make the game interesting.

I bought this game to use on my Nintendo 2DS to relive my childhood, and it did not disappoint! This version of the game has improved graphics that bring the game up to today's standards. It is a lot of fun being able to take the game on the go. I have played it a few different times on planes and buses on the go.

If you're looking for a fun game for your child, this is the one!!

This game is pretty much the same as the N64 version, which is a good thing as it was a very enjoyable game. There are, however, a few changes which gives a different gameplay experience; one example are the truth stones that now offer hints or the fact that you can replay boss battles after completing them. For many, this game is still the game we loved when we were younger; for others, like my nephew, they will enjoy and live adventures they too will cherish years afterwards.

If I had to be a very picky with the details, my only complaint would be the camera angles. In the N64 version, there are times when the camera angles make it hard to focus on what you want to see; this 3DS version of the game still has the same issue, but it does not really affect the from the experience.

Finally, I just want to add that seeing this game with through the 3D-mode of the 3DS was beautiful. Many lights and many structures are more in-depth and offer more aesthetics compared to the old game. I am glad to have bought this product, even if you have played the older version of the game this still offers a different experience through the use of changes in the mechanics during gameplay and through the addition of other mechanics, that I will not spoil in the review. If you want this game, buy it, you will not regret it.

This is a truly phenomenal remaster of one of the greatest games of all time.

If you're like me, you played Ocarina of Time on the N64 and nostalgia is driving you back to where your love for video games began. This game was brilliant on the N64, and that brilliance is absolutely retained on the Nintendo DS version of this game.

Initially I was a little wary since the controls are mapped to different buttons and I'd never enjoyed playing games in 3D, but this game's 3D isn't overbearing and the control scheme works quite smoothly. The graphics are excellent for a portable game and even better than the original version, and the gameplay runs at a steady frame rate with no bugs or glitches to be found.

I would highly recommend this game to anyone wishing to experience The Legend of Zelda: Ocarina of Time, whether it's your first time or your 100th time.

Finally finished OOT after a decade of putting it down. It's slow at first.. so slow. But then you can warp to spots, making it easier and quicker to get to dungeons. The dungeons are fun. Only the water temple frustrated me.

The Legend of Zelda: Ocarina of Time is, hands down, my favorite video game of all time. I know that that is a statement that is beyond clichГ© at this point, but, from the bottom of my heart, it really is true. When I first played this game at the age of ten, after having borrowed a friends Nintendo 64, I fell in love with it at first sight. To this day, very, very few games have even come close to this game in my eyes. It wasn't until later that I finally got my own copy, but I was obsessed with the game from start to finish. I remember playing the game while my sister read from the strategy guide, and even getting my dad into it (he made it as far as the shadow temple.) Simply put, this game holds an insurmountable amount of memories. Hearing the beautiful music again always brings a tear to my eye, so you can imagine by now how special this video game is in my heart. When I first heard that there was going to be a 3DS remaster of Ocarina of Time, I was very excited. I held off buying a 3DS for a few years, but, eventually picked one up. It has taken me forever to work up the courage and discipline to write a review for this game, but now is the time to do it. I will tell you, right off the bat, that this version is, without a doubt, the definitive version of Ocarina of Time. Aside from just looking better than ever, the modest tweaks here and there make this game shine more than it has in years. I will warn you that this will be a lengthy, in depth review. Without further ado, let me get started in describing and sharing my love for this magnificent game.

Concept: The legend of Zelda: Ocarina of Time takes place in the magical kingdom of Hyrule. Hyrule was created by three golden goddesses, who left a fraction of their power behind in the world before they departed for the heavens. This power is known as the triforce, and it contains the essence of the gods. The only way to come upon the triforce is through entering the sacred realm. One day, an evil man from the Desert known as Ganondorf goes searching for the entrance to the Sacred realm, and seeks out the three spiritual stones. When the guardians of the stones refuse his demand, he curses them. As it happens to be, a young boy named Link lives in the small forest guarded by one such guardian spirit, known as the great Deku Tree. The Deku Tree summons Link to exterminate the curse. Link, accompanied by his new fairy friend navi, venture forth to stop this great evil. While they succeed, the Deku Tree is still doomed to die. The Tree gives Link the spiritual stone, and, with his dying wish, instructs him to go to Hyrule castle and (literally) meet the girl of his dreams. Link goes to Castle town, sneaks into the Castle courtyard, and meets the princess of Hyrule face to face. The princess tells Link of the Temple of Time, and the Royal families royal treasure, the Ocarina of Time. She and Link plan to get the other spiritual stones in order to stop Ganondorf from getting his wicked hands on the triforce. Link goes to death mountain, home of the Gorons, and defeats the Dodongos infesting their cavern, then he goes off to Zora's Domain in order to save the Zora princess Ruto from being stuck in the belly of the fish god, Lord Jabu Jabu. Though Link is successful in his quest, Ganondorf finds out about Zelda and Link's scheme, and attempts to chase down the Princess. Zelda, in a last ditch effort, throws Link the Ocarina of Time, and teaches him the song of time. Link goes to the Temple of Time, places the stones in their proper location on the pedestal, and is given entry to the chamber of the Master Sword. After pulling the sword from the stone, Ganondorf sneaks into the Sacred Realm. Link then slumbers for seven years, and is awakened by the sage, Rauru. The sage tells Link that Ganondorf has laid waste to Hyrule, and has become a mighty, evil king. Rauru instructs Link to free the sages from the temples, and restore piece to the land. That is all I will say of the story in this review. All in all, The game's story does a fantastic job of immersing the player into the world, and making them genuinely care about saving the land of Hyrule. The unforgettable, memorable characters that you meet along the way on your journey also help make this a riveting tale. While the premise might not be the most complex in the world, it is still a very fun story-line, and offers a timeless tale of good versus evil.

Design and Presentation: Ocarina of Time had groundbreaking visuals back in its day. While the original N64 version of the game has held up better than many other games of its era, the new 3DS overhaul adds a more than welcome update. The game's visuals, simply put, look better than ever. Link, Zelda, Ganondorf, and even the bosses look really great now. The environments look absolutely beautiful, and simply put, pop. Everything from the lush and green kukri forest and the Lost Woods, to Death Mountain, Lake Hylia, to the Gerudo Valley, and, of course, the Temple of Time. everything in this game looks beautiful. Ocarina of Time 3D is such a beautifully crafted video game in all respects. I normally don't use the 3D effect on my 3DS, but I occasionally do use it for this game. The 3D effect adds even more life to this incredible, colorful, and vibrant world. The soundtrack in this game is absolutely magnificent. From Saria's song, to Zelda's lullaby, to the song of storms, to Gerund Valley, this game features more unforgettable songs than I can think of. While the sound design was great back in the day, it's a bit of a pity that Nintendo didn't overhaul the soundtrack with a full orchestral arrangement. that would have added so much to the presentation, and complimented the beautifully updated visual design. Even with that said, it's still a very great soundtrack. The menu system is also more slick and manageable than ever. The tweaks made to the system have streamlined certain sections in the game, the most notable being the water Temple. As someone who always liked the water temple, I could definitely see why so many found it frustrating. The new menu system alleviates lots of that and makes the whole dungeon more streamlined (the water temple probably benefited from the new menu system more than any other dungeon.) all in all, Ocarina of Time 3D's design is exceptional.

Controls and gameplay: The great things about Zelda: Ocarina of Time's controls is that they are so simple, but incredibly intuitive. Literally anybody, and I mean anybody, regardless of age, or skill level, can pick up and play, and have a complete and total blast with this game. The control set-up is absolutely effortless. To move Link is to use the joy pad on the 3-DS, You can move forward while pressing A in order to role. A is also used to open doors, talk to people, and more besides. Link can draw an swing his sword with the B-button. The game has a multiple sword moves that you can do depending on Link's angle. target an enemy, you use the L-button, or the left hand shoulder pad. to do a spin attack, hold down B and then release. To use Link's shield, press and hold the right shoulder button. To do a jump attack is to simply hold L, and press the a button. Jumping is done automatically, when you approach the edge of a building, or a platform, Link will automatically jump. X and Y buttons are used for Link's secondary weapons (bow, hookshot, bombs, etc.) New to the 3DS version are the touch item screens. This allows you to have two additional secondary items, allowing four in total. While the N64 style controller worked great back in the day, the new 3DS set-up is a definite improvement in many respects. For one, the menu system has been streamlined. In the original release, the Ocarina was set as an item, now, however, there is a separate pad on the bottom screen of the 3DS that you simply tap in order to bring up your Ocarina. You can either play the Ocarina with the button layout, or you can use the touch-screen to play the songs, which I think is really cool. Furthermore, certain items that were once set as gear (such as the iron and hover boots) are now mapped as items that can be equipped to x/y or one of the touch-screen items, and taken on and off at will. This makes playing certain sections in the game (such as the water temple) much more streamlined. The controls are more buttery smooth than ever before. This makes simple actions like controlling Link in a 3D space so much fun to do. Because of the simple, yet intuitive L-targeting controls, the combat and boss battles are also lots of fun.
The gameplay in this game is as darn close to perfect as any video game I have ever played. This game introduced the revolutionary Z-targeting back in the day. This was done in order to remedy the issues that a lot of early 3D action games struggled with. This made fighting fluid, fun, and immersive. This is a feature that so many games have adapted now, it's not even funny. The combat in this game is a lot of fun, you fight all kinds of enemies, such as man-eating plants, spiders, lizard and skeleton knights, ghosts, fiery dancers, and iron statues. There is no comparison with other games of its time, or even in many of the games in today's market. Moreover, even music is a huge component to the gameplay, as Link will learn several Ocarina songs throughout the game, each of them really cool and serving a different function. You even play music to solve certain puzzles, pretty wicked awesome if I do say so myself. Time Travel also plays a key role in the gameplay. As Link, you travel back and forth through time seven years. One of the cool things about this is that you can really see the change in certain areas in the game, specifically castle town, lon lon ranch, and kokiri forest. This adds lots of weight to the game as a whole. Some thigns you do as child Link will also have consequences as and adult, like going into one of the temples as a child and getting the silver gauntlets, which allows Adult Link to push and pull heavier objects. One thing this game has in abundance is variety. What I mean by this is that there are lots of areas that Link goes to, each on having its own unique feel and flavor. From the lush forest, to the city-like castle town, to the spooky graveyard, to the mountains and lakes, and the desert, each location feels completely different. This makes the world of the game feel alive, and it makes you want to see everything there is to see in the game. The dungeons in this game are nothing short of phenomenal. being the first 3D Zelda game, Nintendo had to really get it right on their first try. They did, and they hit it out of the park. The first couple of dungeons start out simple and basic enough, but are still well-designed and lots of fun. Soon, you'll be twisting and untwisting corridors in a the spooky forest temple, raising and lowering water levels, or using the eye of truth to find hidden passage ways in the Shadow Temple. Each dungeon has its own, unique feel to it, which provides excellent contrast between them. They also have their own puzzles and traps. The puzzle difficulty varies, but there're all a lot of fun. Every dungeon in the game is a master class in 3D dungeon design done right. This is a game that is great for gamers of any skill level. The game is definitely quite challenging at times, but it's never too frustrating, water temple aside. My personal favorite dungeon is, by far, the forest temple. I love the forest temple's atmosphere, level design, twisting corridors, mini boos fights, and, of course, its awesome climax. Everyone has their own favorite dungeon, and they all hold special memories for me. This game also features some awesome, and incredible boss battles. Like the dungeons, they start off simple enough, to introduce players to the very solid and refined mechanics, but get more complex as the game goes along. You fight everything from a one-eyed spider, electric anemone, a ghost riding in and out of paintings, fire breathing dragons, a disembodied spirit, and a pair of witches that you need to turn magic against to defeat. every boss is intricately designed and leaves the player in awe. the final boss against Ganon is arguably one if the best and most memorable bosses in gaming history. New to the 3DS version is the boss rush challenge. This mode allows you to take on the bosses in consecutive order, as you attempt to defeat all of them as quickly as possible. Outside of just the dungeons, there is a lot to do. Hyrule Field serves as a central area in the game. While it isn't as big as some other Zelda game's (Wind Waker or twilight Princess) it's still a lot of fun to run around, or ride around. Ocarina of Time is notable for being one of the first game's to feature a horse, you can ride through the fields of Hyrule on Epona to your hearts content (after you obtain her.) There at lots of optional quests, and even an optional mini dungeon. You can collect ten ghosts that haunt Hyrule field by shooting them with your bow on horseback, play the mask sidequest, go to the shooting gallery, the bombchu bowling alley, or collect all of the gold cursed spiders. You can even participate in horseback archery later on in the game, not to mention there is even a full fledged fishing minigame! There is so much to do in this game. I am continually amazed at the abundant activities you can partake in. The gameplay is so good here that I honestly forget at times that the game is going on twenty years old. The gameplay is, in a word, flawless.

Replayability: Ocarina of Time 3D has high replay value. There are lots of fun side quests to do, twenty heart containers to collect, one hundred spider tokens to find, plenty of item upgrades, as well as an optional quest to get a sword even more powerful than the master sword. There is a lot to do in this game. The 3DS version also features the Master Quest version of Ocarina of Time, but here, the enemies do double the damage, the world map is flipped (Think Twilight Princess Wii version) and the dungeons are slightly rearranged to make them more challenging. While it would have been nice to have this unlocked from the beginning, this is still a great incentive for veteran players to go back and re-experience this game. The one thing that I would have liked to see in Ocarina of Time 3D is an additional dungeon. This was not to be the case, but it's far from a game-breaker, Zelda is too much fun already! The main game will take you between 15-20 hours to beat, and every minute is a total blast and joy to play.

Verdict: The Legend of Zelda: Ocarina of Time is, without a doubt, one of the highest achievements in gaming history. Ocarina of Time 3D manages to do the impossible, it improves upon the original and makes it look, feel, and play better than ever before. This is a thoughtfully crafted remaster that makes the necessary changes where needed, but leaves the original, timeless classic untouched. I am more than satisfied with this iteration of my favorite video game of all time. If you played, and loved the original game like I did, I would strongly suggest picking up a copy of this game. If you own a Nintendo 3DS, and you're someone new to gaming, or new to Zelda, then this game is a must buy. As far as I'm concerned, it has everything that makes Gaming great all packed into one refined, awesome package. This is without a doubt, my favorite game of all time (Video Gaming being my favorite past-time) and I wholly encourage you to undertake such a wonderful, epic, and timeless journey. So buy it, play, and strap yourself in for an epic, riveting adventure that will span even time!
"Gather the power of the seven sages, and add their might to your own."

No extra dungeon
Music the same as the N64 version

Incredible, flawless controls and gameplay
Epic, awesome boss battles
Beautifully designed characters and locations
Gorgeous art direction and improved visuals
New boss rush challenge
Unforgettable soundtrack
revamped item and map menu
expansive and fun world to see explore
Lots of side quests and fun mini games
Incredible dungeon and level design
Lots of gameplay variety
Unforgettable characters and moments
Timeless classic

Overall: 10/10

God Bless,


I love the game and i love being able to play it on my handheld 3ds device. I mainly only play it for nostalgia sake, but it's good to have around when the desire arises. This is a must-own game for N3DS whether you played the original version or not it's fun for all generations. I enjoy the graphics, but this is also coming from an adult whom grew up on SNES and still enjoy playing oldschool console games.

I am a fan of the Zelda series but this one is by far and away the best Zelda game I've ever played! This might be my favorite game of all time. Be prepared to sink some serious time into this one. If you get stuck check out some of the many tutorials on youtube.

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