HTC VIVE Virtual Reality System

HTC VIVE Virtual Reality System

Product Description

VIVE gives you an unparalleled, true-to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE.

Buying Guide

Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both.

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Comments / reviews:
It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
I enjoy the interaction even if I'm sacrificing graphical beauty.
This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
It's these seemingly small, polished edges that make this an incredible product.
You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.

The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
This is NOT for reading text like that though. The resolution just isn't there.
Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
There are just a lot of features that you can tell they put thought into.

Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.

We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.

There are a few cons.
1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
2. I hope your friends don't mind swapping a large amount of face sweat.
3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
6. I am seriously matting down the new carpet inside of my "game area."
7. You might think that the real world is less fun.

Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.

All that said....
Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.

This device is life changing. I'm a huge gamer. I'll admit, an unhealthy addict. Sitting in front of a desktop PC doesn't do my body any good at all. It's been causing me anxiety, loss of sleep and disappointment in myself. I was assuming the Vive would just add to it, but I had to have it anyway. The result were entirely unexpected. In less than a week I've exercised more than I have in years and had a BLAST doing so. I actually WANT to exercise more than my body can handle. My entire body is sore and I'm loving it.

I feared that I would use the Vive as a form of escape and ignore my real world responsibilities and kill my social life. The exact opposite has happened. This is not a casual toy. If you intend to use it room scale, it takes a lot of planning. There are sensors to set up, a good amount of space needed, a LOT of cable management. It works best if you have an entire room dedicated to VR, but not all of us are fortunate enough to have that kind of space.

Something you will learn early on is that when you take off the headset and return to the real world, you want your real world settings to be pleasing. The last thing you want to see when you return is a sink full of dishes, dirty laundry, clutter or anything that would cause you disappointment. My apartment is now spotless and totally in order. Half of my living room is set up for the Vive. I have a welcoming, clean open space complete with yoga mats. I now live in my previously unused workout clothes.

This is an experience to share. My friends are totally blown away. This didn't decrease my social life. Again, it did the opposite. I'm inviting my MOTHER over! GASP! That never happens! :) She used to be an avid scuba diver but can no longer dive due to health issues. Next week I'm taking her scuba diving in my living room! My friend's wife was trying to plan a small surprise birthday for him but they're new in town and don't know many people. I offered to host the gathering at my place. Why not? It's now clean! We had a wonderful evening. I'm planning on having people over most weekends to have fun and explore the possibilities the Vive offers. It's a joy to share!

My PC gaming addiction is gone. POOF! Just like that. I never would thing this would happen. Yes, I'm still playing games, but I'm fully active. Very active. I moved almost non stop for 3.5 hours yesterday. I'm much more aware of my time. I don't feel depressed or that I'm missing out or hiding from life. I feel exhilarated.

This does not come without a price. Please know that the current $799 price is just the beginning. You will need a top of the line computer with a powerful graphics card in order to run the Vive properly. Being a big gamer, I already had the computer ($1100 about six months ago) but I still had to upgrade to a GeForce 1070, which currently runs just over $400. Tripods and mounts: $60. Applications run from free to about $30 each. I've dropped a couple of hundred on games in the first week.

Budget your money, budget your space, know what you have to do to get this set up, get your act together and THEN buy this. Your story might end differently than mine, but I hope if anything it's better.

And for the love of all that is holy, buy Audioshield. It's by far my most used app and SOOOOOOOO much fun

10/11/2017 Update:
I have now owned my Vive for 1 1/2 years and while I do not play it as nearly as much as I would like to, it is truly an amazing experience and I love showing it to new people. If you are looking for a productivity VR headset for seated experiences, I suggest looking into Samsung's Odyssey or Pimax's 4/8K headset due to the higher pixel density.

Few things to note since this time last year:

* Price drops!
* Way more games! Check out the /vive Reddit for suggestions, but there are some great ones out (check out Raw Data, Arizona Sunshine, Elite Dangerous, Onward, Doom 3 BFG Mod, to start with).
* Valve has confirmed 3 original VR-made games; albeit, when and what are a mystery.
* Valve has shown off new VR Controllers that are meant to mimic hand-like interaction
* VR is growing with Microsoft Mixed Reality launching and general adoption growing. With this, prices have fallen.
* There are other headsets on the market, but I am still a proponent for the Vive due to its upgrade-ability and overall approach to no-walled-gardens.
* The Deluxe Audio Strap is a wonderful addition and adds comfort and integrated headphones to the Vive.
* Outside of the Rift, do also look into Pimax's new headset (can utilize the Vive tracking and the resolution is higher) for gaming.
* Fallout 4 VR is only 2 months away
* The Rift now has touch controllers, roomscale, and is slightly cheaper; albeit, the walled garden still exists. I find the Rift's controllers to be slightly superior to the Vive's current controllers, but the tracking requires USB 3.0 connections for each camera and can be a bit messy.

Full & Original Review Below:
A wonderful VR experience and be sure to buy it directly from HTC's Vive website. Orders now ship within 2-3 days and you get the bundled games included (Tilt Brush/Fantastic Contraption/Job Simulator).

BIG NOTE: Fallout 4 (the COMPLETE game) is coming to HTC Vive in 2017 :)

Basically, the Vive is a first generation VR headset and while I love it I would only suggest it if you are fine with using a 1st generation headset. No, there aren't problems, but no it is not perfect. Mainly, it's expensive and you need a powerful computer to run it. While there is a large selection of games continually coming out, your options are still quite limited (people are still learning what to create after all). Game development is quite limited to indie developers due to the money AAA studios have to invest. With all this in mind, I love my Vive and I am happy with my purchase and if you would like more details about the Vive, I would checkout their website for explanation videos on Chaperone and what the HTC Vive itself is. In this review, I'm just going to enumerate some points about the Vive and why I prefer it over the Oculus Rift.

A short summary of points:
- $800 includes everything you need including touch controllers and tracking lighthouses that can be over 15 feet apart and are wireless (no USB hookup like Oculus)
- The Vive is currently the only commercial headset supporting room scale VR.
- The Vive is currently the only commercial headset offering manufacturer touch controllers.
- The Vive is anti-exclusive, is completely open to developers, and functions solely on Steam (opposed to attempting to lock users in on the Oculus Home)
- Re-Vive allows the Vive to play Oculus exclusive games.

Why not Oculus?
- They are attempting to buy exclusives through funding of developers (HTC/Valve is funding developers w/o promise of exclusivity). This matters due to the ecosystem and Oculus's ability to undermine a growing ecosystem.
- It is owned by Facebook and its user agreement allows for complete data collection.
- Touch controllers will not be arriving until at least November of 2016.
- Room scale is being promised with the arrival of said touch controllers, but some individuals are skeptical.
- Current gameplay consists of sitting in a chair with an Xbox controller. You will want to walk around in a VR world, it is the first thing you want to do.
- The screen is nice; however, their business practices are appalling and is one of the main reasons I refuse to support them. I do not want to support a company who is actively working to undermine VR - a entirely new ecosystem - as a whole in order to lock developers to their platform (timely or not).
- Even with the promises roomscale, two camera are needed, both needing a USB port (opposed to Vive's wireless lighthouses)
- There is no word on the price of the touch controllers and new camera. $600 does not include anything needing for roomscale or touch.

The Oculus itself is not a bad headset by any means (many reviews say the screen actually looks a little crisper), but it currently lacks in the roomscale which I find incredibly important to VR. This importance is hard to communicate and a quote I read yesterday sums it up quite nicely "attempting to explain VR is like attempting to explain architecture by dancing." Pair this with Oculus's attempting at exclusivity and their data collecting and I want to stay far away.

NOTE: The claims below are no longer accurate. You are able to set up a separate account, but Oculus continues to ask for a wide variety of parameters (as do many other programs).
Also, Oculus Runtime 1.8 requires you to be inter-connected with Facebook. Taken from their update word-for-word:

"By opting to connect, you agree:
Your Facebook friends will become your Oculus friends. As you add friends on Facebook and your friends connect to Oculus, your friend list here will be automatically updated.
Your Facebook name will become your real name on Oculus.
Even if your settings currently restrict your real name privacy, your Facebook friends who connect to Oculus will be able to see and search your real name.”

I never thought something would reignite my excitement for gaming like this did.

At first I was honestly a little meh. I saw the screen door effect, look around and thought it was cool, but not 800 (what I bought it for, now it's 600) worthy cool. Then I turned on my first game.

I sat down in my chair to play Eve Valkerie, and was taken aback. My body was being tricked and I almost felt the weird feeling of the pitch and yaw of the ship. Then I played Rec Room. I played this for hours on end and didn't think I could have so much fun spinning around my living room. Then I went to throw a frisbee in the game and hit my tripod and threw my lighthouse sensor hurling into the floor.

Luckily it didn't break (so 10/10 on durability)

To me this was the moment that really put it in my head how immersed I was. I got to watch my family have the same experiences (minus the lighthouse slamming). They ducked and dove into the floor playing Raw Data, and I had never seen my family enjoy video games so much, let alone enjoy them at all.

Basically if you're debating it, pull the trigger. There may be 5 seconds you regret it once you put it on, but after those 5 seconds you'll wonder why you didn't buy it a year ago.

It's the HTC Vive. It's VR and it's all you can imagine that it would be. The VR experience in this headset is something you really have to experience to understand what the hype is all about. But there are some issues.

My number one issue with this device - and why im taking off a star - is because this device can sometimes just be too complicated for typical people. If you're an enthusiast, a PC gamer, and/or someones who has built gaming PCs before, you'll likely keep loving this device like I have but find yourself occasionally frustrated at some of the hoops it will make you jump through to get it working at 100%. When the games are running and everything is already set-up perfectly beforehand, anyone can just jump into a game and play perfectly fine but its all the initial preparation that gets agitating and sets this apart from the simplicity of things like console/2D gaming.

Another issue is that the device - for being strapped on to someone to use for actively moving around in VR spaces - is kind of fragile, honestly. You can check the systems subreddit at /r/vive or even some bad reviews on here and you'll find people talking about how the headset isnt waterproof at all and can be made completely unusable by something like sweat from a long session (like an hour) of Space Pirate Trainer or Arizona Sunshine. And then there's issues with the base stations coming out the box with tracking issues and controllers that stop tracking after one good whack against a wall/ceiling fan/TV because the only thing responsible for the controllers tracking is a tiny little wire ribbon. The worst part about this is that some of it isn't covered under HTC's warranty and replacing a single controller or base station can be $130.

But I gave this 4 stars - why? Because every fancy new piece of cool tech has it's issues and risks and their developers tend to handle it with -some- grace in most situations.
But, if you're willing to take the risks, you've done your homework, and you know how to handle the device, I absolutely recommend it. VR is amazing with the HTC Vive and the tracking is perfect 1:1 when it's set-up the best way. After trying the Oculus, the Vive, GearVR, Cardboard, etc. I think right now HTC Vive is the winning VR hardware. This is the best step in the right direction to the VR I dreamed of as a kid.

When these headsets go wireless with 4K-per-eye screens and can affordably track our entire body 1:1 into VR worlds, I'll know I finally saw some really good VR that always seemed like a sci-fi dream.

Lastly, my $850 VR set-up would have, uh... just been dropped off at my door and left on my porch had I not been sitting outside waiting for it, so, uh... you might want to watch out for that if you don't live in the best area (I don't - that's why I was waiting). I didn't have to sign or anything.

UPDATE: After just short of two months, one of my controller trackpads stopped working - despite me usually babying this thing - so yeah, fragile and prone to hardware failures.

If I could give this 11 stars I would. Most of the games for this aren't long and involved games like the ones you're used to, but the experience is unexplainable. I assume those are not very far off. This is still newish, so it's still a developing technology.

I love Call of Duty, Witcher 3, Project Cars and pretty much anything like those and right now, my favorite VR experience has been Google's Tilt Brush. Yeah... a paint game/program. Play it and you'll see why.

The $799 investment is WAY worth it. Watch some VR gameplay videos for the Vive to get an idea for what you're in for. The experience is clearer and more exhilarating than the videos you'll see though.

I bought this in 6/17, so with it I've been told I got the newer Base Stations/Lighthouses and the 3-in-1 cable came with it. I have vertigo issues and this hasn't bothered me yet. I'm so happy!!

I had to contact Vive support for a question and they were extremely fast and helpful. Every aspect of this purchase has been FAR beyond what I expected.

Disclaimer: I've mainly been using this with games such as Elite:Dangerous, so this review is pretty limited outside of that scope.

TL;DR - With Elite I can never go back to using a monitor. It is simply staggering how one device can so drastically change how you play a game.

It's hard to explain, but... it changes your perception of scale and position in the world. Not only does that make the environments more immersive, it changes the way you perceive the game. The first time I used it I just sat in an orbital and stared at the interior of the station. For the first time I could actually see and feel how large the ships and stations are. It also changed the way I fly. Maneuvers were easier and I was flying more aggressively and much more accurately because I could interpret my ship's relative position much more readily.

It has some major drawbacks, though:
Light lettering or objects on a dark background brings out the 'screen door effect' and 'god rays'.
The default foam liner is itchy to me.
The resolution is noticeably low compared to a monitor. Aliasing is very noticeable.
The lighthouses have to be near an outlet... or use an extension cord, but they're not too difficult to install.

The positives:
If the content can keep your mind distracted, the 'screen door effect' goes away and resolution/aliasing issues aren't a real problem with most games.
The 6mm face foam replacement from VR Cover is easy to install and helps FOV.
It's comfortable for relatively long sessions.
The tracking is excellent for the HMD and the wands.

Mind blowing. It's amazing. The ability to walk around the room is crazy. Raw Data is great. You literally dive to the ground to dodge attacks, hide behind things and pop up to shoot, and crawl on the ground to move from side to side while taking cover. It's an unbelievable experience you have to experience. You can browse this and other applications available on I thought for sure you would have to remain conscious of your surroundings not to run into things. You just set a boundary by walking your controller around your space and then a blue fence (you can see through it) appears if you get close to it so you know to stop. In real life, I don't try to walk through fences so it feels natural.

Beyond the "this is awesome" part, I wanted to answer some other questions I could not find. It is possible to watch videos on it that you record yourself. I bought a Gear 360 camera and have recorded family moments (birthdays, holidays, vacation). I have to post process the videos with Wondershare Video Converter Ultimate, but once I do I can upload to YouTube or watch on the VIVE. I simply transfer the video file to the VIVE computer and watch it using Whirligig VR Media Player. I can view VR photos taken on the Gear 360 too. I wanted to share this in case someone else was trying to figure out how to do it.

I just wish I could figure out how to watch the NBA Finals on it from 2016. It is available on Oculus, but I can't figure out how to buy it on their store and experience it on VIVE. Overall, I would definitely buy VIVE over Oculus again. The ability to move around the room doubles the experience. If you have used a headset with your cell phone to watch something in VR, you probably thought that was cool. Trust me, the VIVE takes it to a whole new level. Wow!

Ok, the Vive is an amazing piece of tech. The immersion with the vive (and the oculus rift w/ touch controllers too for that matter) is incredible.

I have all the same positive things to say that the other reviews have already noted (extra shout out to the incredible tracking. when set up well, the vive controllers tracking is highly accurate).

The product gets 5 stars. If you're thinking about getting into VR, BUY IT!

Now with all that said. Let me tell you what is garbage:
The setup process. This is easily the most tedious bullsh*t I have ever done. Seriously, look up reviews about it. It's that bad.

First you've got to install steam (you should have this already), then you have to sign into steam then you've got to create an HTC account for some reason, then you've got to sign into that htc account for some reason, then you're kicked back to the setup process to continue. God help you if vive setup doesn't detect you've logged into your htc account because then the process can't continue. You've got to start over.

Let's say the gods smile upon you this day and all the logins are detected you complete setup. Guess what? The installation has to restart steam to finish. Do you have two-factor authentication turned on in steam? If you do, restarting steam more than twice in a span of ten minutes is really annoying.

The actual setup of the lighthouses and vive equipment is pretty streamlined.

But then you put on the headset and you're hit with viveport, vive home and steam VR. It's not immediately clear how any of these things differ from one another. There are VR games I can buy on steam but also i can buy them in the htc vive store. Does it matter where I buy them? You'd have to take off the headset and google that sh*t, friend.

Also, that content bundle promo card that came with your vive? Invalid code. Doesn't work. Known and well documented issue. Go ahead, look it up. Can you get a new one by contacting support? Probably. Should I have to spend an hour on the phone with support just to get a free VR game that was supposed to come with my $800 VR platform after spending two hours installing and setting up the damn thing and creating an htc account when I already had a steam account? Probably not.

My new blood feud with HTC aside, the VIVE itself is actually quite amazing. The screen door effect is pretty noticeable but once you start focusing on the games and not the tech, it becomes less noticeable. Also, turn up the supersampling.

So I’ve had this bad boy for a week now. It’s one of the most amazing things I’ve ever purchased!! It was superbly packaged! It was super easy to set up! They send you (almost) every singe thing you need to set this thing up in under an hour.

If you have never experienced Vertual reality before then you are in for a super treat! The vive is so emmersive! I found my self knocking knees while “walking the plank” and trying to keep my balance while “hitting a ski jump” or getting some kind of weird vr sickness while doing “360° flips in a submarine”. :D

Now! I wanted to point out I had to purchase 2 extra cords for the vive. My computer only has 1 HDMI port and 1 displayport. And the vive only gives you a cable to hook into the HDMI, and my moniter has to use that port(no other option) so I had to buy a DP to MDP cord. Also the back of the head set has a 3.5 mm headphone jack. This is no real issue bc the Vive comes with some really nice EarPods, but I wanted to use my gaming headset which uses a usb cord. so I had to get a usb cord extender so my headset can reach as far as the vive does.

One last point I wanted to point out is anything that hooks into a USB port I had to use usb 3.0, it would not work correctly when I tried to use the usb 2.0 ports.

Other then those few hiccups I highly highly recommend getting a vive if you enjoy gaming and have a good computer to run it! 10 stars!!!

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